A short version of a conceptual video game review magazine. It's heavily influenced by the self-published 'zine movement that hit its peak in the 90s, before the Internet made self-publication much easier. HitBox emulates this home-grown style while using modern design sensibilities. In this instance, I filled the roles of writer, editor and art director. This was a long yet rewarding project that tested not only my design skills, but also skills in writing, editing and analysis.
The articles within are written by the noted authors (mostly me) and I used screen-capture software and devices to capture the imagery directly from the appropriate games. Additional imagery, like the cover, were sourced from promotional material and concept art created for the appropriate games.